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Self-Introduction

Engaged mainly as a 2D designer in many titles such as the development team of a major game publisher company. Depending on the company, I also had experience as a chief, such as direction, and was also in charge of training new employees and creating materials for outsourcing. We have experience in developing various platforms such as consumers, arcades, PCs, pachinko, pachislot machines, and mobile terminals. (Partially described below) I will refrain from the specific project (game title) name, but even those who are not familiar with the game are engaged in various development such as titles that you know and titles sold all over the world. I was there. ■ Main platforms NDS, 3DS, Switch, WiiU, PSvita, PS4, steam, etc. ■ Game engine Unity, Unreal Engine4 (Material production), certain development team engine, etc.

  • Creator ID:27765
  • Gender:private
  • Age:private
  • Career:18year(s)
  • Area:Japan
  • Last Login:Within a week

Works

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Specialty

Basically, 2D design in general (illustration, background design, UI / UX design, animation original image / video, motion graphic, effect, direction, photo processing / retouching, color specification / coloring work, video editing, storyboard creation, art direction ) Skills other than design (Unity (C # ・ Shader) ・ Java Script ・ Java ・ HTML CSS ・ Unreal Engine 4 (Material))

Career

Since 2003, he has developed numerous titles for major game publisher companies and development teams, and has been engaged mainly as a 2D graphic designer in the game and amusement industry. Independent in July 2018. Currently working as a freelance art director / designer / video creator in Tokyo. In addition to games, we also direct video production and develop tools such as personally developed applications and extensions for Adobe applications. Thank you for your cooperation.

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